As you might guess, the object of this game is to conquer the world before your opponent. The game is rather similar to the board game Risk, except here you play a video competition to decide the outcome of battles rather than rolling dice. This game received an honorable mention for Best Multi-Player Game of 1982 by Electronic Games magazine. The contents of the complete set are as follows:
Conquest of the World was localized for release in the following countries with the indicated title:
Conquest of the World was released in Brazil as A Conquista do Mundo. The contents of the set are the same as in the American version, except that the manual is in Portuguese and the token compartment lid doesn't have a gold emblem. Since the other Brazilian Master Strategy games originally came in a corrugated shipping box, A Conquista do Mundo most likely did as well.
In 1982, the designers of Conquest of the World identified 43 of the world's most powerful nations, divided them into global zones defined by a combination of geography and political alliances, then ranked their relative military and economic strength by assigning them a PBU value. Decades later, it's interesting to see how the current geopolitical climate compares. What PBU values would these countries get today – if they even still exist?