OFFICIAL RULES ODYSSEY2 THUNDERBALL! Explosive pinball action--complete with thumper bumpers--digital scoring--and something new--shifting flippers that cover more playfield area! IMPORTANT! Always be sure that the power to your Odyssey2 console is turned off before inserting a game cartridge. This protects the electronic components and extends the life of the unit. TO BEGIN: ----------------------------- 1 Insert the cartridge into the slot of the Odyssey2 console with the label side of the cartridge facing the alpha-numeric keyboard. 2 Turn on the power by pressing the power button of the console. SELECT GAME will appear on your TV screen. If it does not, press the RESET key on the alpha-numeric keyboard. On-screen colors may vary according to individual TV's color adjustments. ----------------------------- (c)1979 Magnavox Consumer Electronics Company Odyssey is a Trademark of The Magnavox Company THUNDERBALL! ----------------------------- (1, 2, 3 or 4 players) 1 For a normal ball action game, press 1, 2, 3 or 4 on the alpha-numeric keyboard for one, two, three or four players. For a slow motion game, press 5 for one player, press 6 for two players, press 7 for three players and press 8 for four players. 2 Players 1 and 3 take turns using the right hand control unit. Players 2 and 4 alternate using the left hand control unit. 3 To shoot, pull the joy stick back and release. The longer you hold the joy stick back, the greater the velocity of the ball. Audio beeps will indicate holding time. 4 Push the action button to activate the flippers. Push the joy stick to the left to shift the flipper coverage to the left. Push right to shift flipper coverage to the right. 5 Your game score will be automatically displayed at the far left of the scoreboard. Your bonus score will be displayed at the right side of the scoreboard. The bonus will automatically be added to your score at the end of each ball. The scoreboard will automatically show each player's score during the turn. [Joystick diagram with label: Action Button] 8, 9 Roving Rebounds No effect on score. 1, 2, 3, 4 Backfieid Bonus Bumpers 4000 points each, disappear when hit. 6, 7, 10, 11, 12, 13 Thumper Bumpers 100 points unless red, 500 points when red. 5 Bonus Box Scores randomly between 720 and 1350 each time hit. Ball Bonus Bonus score is added to main score at end of each ball. When bonus exceeds 5000 points, it is added to main score immediately; the bonus indicator is reset to 0 and the Backfieid Bonus Bumpers 1, 2, 3, & 4 are restored and play continues. [Screenshot labeling above elements: Player #1 / Thumper Bumpers / Roving Rebounds / Backfield Bonus Bumpers / Bonus Box / Main Score / Ball Bonus] 6 The winner is thexplayer with the highest score for five balls. The scoreboard will automatically review each player's score at the end of the game. 7 To play again, push RESET and then press the appropriate number on the alpha-numeric keyboard. IB3532-I 9415 MAGNAVOX QUALITY IN EVERY DETAIL