SMITHEREENS! Castles crumble and trumpets blare in this medieval artillery duel. OFFICIAL RULES ODYSSEY2 ---------------- VOICE ENHANCED!! ---------------- IMPORTANT! Always be sure that the power to your Odyssey2 console is turned off before inserting a game cartridge. This protects the electronic components and extends the life of the unit. TO BEGIN: ----------------------------- 1 Insert the cartridge into the slot of the Odyssey2 console or into The Voice of Odyssey with the label side facing the alpha-numeric keyboard. 2 Turn on the power by pressing the power button of the console. SELECT GAME will appear on your TV screen. If it does not, press the RESET key on the alpha-numeric keyboard. On-screen colors may vary according to individual TV's color adjustments. ----------------------------- Copyright (c)1982 North American Philips Consumer Electronics Corp. Odyssey is a trademark of the Magnavox Company. SMITHEREENS! ----------------------------- (2 players) 1 Press 1 on the numeric section of the Odyssey2 keyboard. 2 You have just arrived in days of old when knights were bold. Football has yet to be invented--and castle crumbling is one of the most popular national sports. [Screenshot with captions: Castle, Soldier, Lake, Catapult] [Joystick diagram with captions: Action button, Joystick, Hand control] 3 The left hand control activates the soldier and catapult at the left side of your screen. The right hand control activates the catapult at the right side of the screen. 4 To launch a boulder, move the joystick in any direction and release it. The longer you hold it back, the farther the boulder will travel. [Screenshot with caption: Boulder] 5 If you hit your opponent's catapult, he will move it out of range to make the necessary repairs. You should make the most of this opportunity to intensify your bombardment. 6 Every time a boulder strikes your opponent's castle, a section of it will disappear. [Screenshot with captions: Battle, Score] 7 If a boulder strikes your opponent's soldier, he will go to the nearest off-screen first aid station. You can wreak unmolested devastation until he returns. 8 The winner of each battle receives the number of points scored during the battle multiplied by the number of the battle. Example: Player One scores110 points during the third battle. Player One receives 330 points. (110 x 3 = 330) The computer automatically adds the battle score to the total score of the winner. The loser gets no points. The winner of a battle is the _player who still has part of a castle standing_. There are ten battles to a war. 9 Battle scores are displayed on the screen during each battle. Total scores are displayed at the end of each battle. They will remain on the screen until one of the action buttons is depressed to start a new battle in the series. The winner will celebrate with a fanfare of trumpets. The loser will display a white flag. [Screenshot with caption: Total score] 10 Scoring: EACH DIRECT HIT ON A CASTLE......... 3 POINTS DIRECT HIT ON A SOLDIER........... 7 POINTS DEMOLISHING A CATAPULT........... 13 POINTS Soldiers and catapults returning from off screen cannot be destroyed until they have returned to their battle stations. 11 To start a new game, press RESET and then press the key code (1, 2 or 3) for one of the three available catapult tension settings. (The higher the number, the faster the reaction time required.) IB 4096-1 AC 9441