OFFICIAL RULES ODYSSEY2 PICK AXE PETE! Thrills, chills and spills as Pick Axe Pete strikes it rich in the Misty Mountain Mine! IMPORTANT! Always be sure that the power to your Odyssey2 console is turned off before inserting a game cartridge. This protects the electronic components and extends the life of the unit. TO BEGIN: ----------------------------- 1 Insert the cartridge into the slot of the Odyssey2 console with label side of the cartridge facing the alpha-numeric keyboard. 2 Turn on the power by pressing the power button of the console. SELECT GAME will appear on your TV screen. If it does not, press the RESET key on the alpha-numeric keyboard. On-screen colors may vary according to individual TV's color adjustments. ----------------------------- Copyright (c)1982 North American Philips Consumer Electronics Corp. Odyssey is a trademark of the Magnavox Company. Software Copyright (c)1982 E. Averett. PICK AXE PETE! ----------------------------- (1 or more players) 1 Press any number on the numeric section of the Odyssey2 keyboard. Each number will generate a different playing field. 2 The screen will display Pick Axe Pete in one of the caverns of the famous Misty Mountain Mine. Three doors leading to deeper parts of the mine are also displayed. Gold bearing rocks will burst through the doors at random intervals. [Screenshot with caption: Pick Axe Pete in the Misty Mountain Mine.] [Joystick diagram with labels: Action button, Joystick, Hand control] 3 Pick Axe Pete is activated by the left hand control. 4 Move the joystick of the left hand control to the left to make Pick Axe Pete walk to the left. Move the joystick to the right to make Pick Axe Pete walk to the right. 5 Ladders will appear at random times during play. Push the joystick forward and Pick Axe Pete will climb a ladder. Pull the joystick towards you and he can descend it if he has not climbed off at the next level. 6 If Pick Axe Pete comes to a break in one of the horizontal cavern lines, he will fall downward. [Screenshot with caption: Push the joystick forward and Pick Axe Pete will climb a ladder.] [Screenshot with caption: If he comes to a break, he will fall.] 7 Pick Axe Pete strikes gold every time he hits one of the boulders with his pick. The more points he scores, the more boulders come through the doors of the mine. 8 The catch! Pick Axe Pete is so strong the picks keep breaking every once in a while--and if Pick Axe Pete gets bowled over by a boulder, the game is over. That's it! There are (more or less) safe places to stay on each of the playfields. The trick is to find them. [Screenshot with caption: Pick Axe Pete strikes gold when he hits a boulder with his pick.] 9 Pick Axe Pete can dodge the boulders if you move the joystick and then press the action button. When you move the joystick, the position of Pick Axe Pete's hands will indicate the move he will make when you press the action button. Joystick Screen position action [Up] [Pete jumps straight up] [Down] [Pete ducks straight down] [Left & Up [Pete jumps to Left Diag] the left] [Right & Up [Pete jumps to Right Diag] the right] [Down Left [Pete ducks to Diagonal] the left] [Down Right [Pete ducks to Diagonal] the right] 10 When two boulders collide, they might uncover another pick which remains onscreen (very temporarily) until it disappears in the turmoil. [Screenshot with caption: When Pick Axe Pete loses a pick, colliding boulders may uncover another one.] 11 Another "get rich quick" opportunity. Keys to deeper regions of the mines will be seen flying through the air. If Pick Axe Pete captures one before it disappears, he starts flashing and can unlock any door at any time. [Screenshot with caption: Keys to deeper parts of the mine may appear from time to time.] 12 When Pete goes through a door, the playing field changes...the tempo of the game slows and then rebuilds as he makes new gold strikes. (NOTE: The color of the new playing field will be the same as the color of the door.) 13 If Pete tries going through a door without a key, he can get good and stuck and will be at the mercy of the next boulder to roll along. Hint for when a ladder leads directly to a door and Pick Axe Pete is without a key: climb halfway up the ladder--move the joystick to make a short jog along the next grid line, then push it forward and use the action button to jump up. You'll be on the next level. Takes some practice but the added maneuverability makes it worthwhile! [Screenshot with caption: Use the joystick and action button to help Pick Axe Pete jump to the next higher level even if a door is in his way.] 14 Scoring: EVADING A BOULDER.............. 1 POINT STRIKING GOLD WITH A PICK......... 3 POINTS GETTING A NEW PICK............ 5 POINTS GETTING A KEY...... 10 POINTS GOING THROUGH DOOR WITH KEY...... 20 POINTS 15 The winner is the player who scores the highest number of points over a predetermined number of turns or after a predetermined length of time. [Screenshot with caption: 1 pt. / Evading a boulder] [Screenshot with caption: 3 pts. / Striking gold with a pick] [Screenshot with caption: 5 pts. / Getting a new pick] [Screenshot with caption: 10 pts. / Getting a key] [Screenshot with caption: 20 pts. / Going through door with key] 16 The score of the game in progress is shown at the lower right corner of the screen. 17 The highest score in a series of games is displayed at the lower left corner of the screen. 18 Six question marks at the lower center of the screen ask for the name of the high player. The high scoring player enters his or her name through the keyboard. The computer will accept any name up to six letters. If the name is shorter than six letters, press SPACE to erase the remaining question marks. The high score and high scoring player's name will remain on the screen until a higher score is achieved in a succeeding game. [Screenshot with caption: Use the alphabet section of the keyboard to type the leading scorer's name on the screen. / Highest previous score / Name of high scorer / Score in progress] 19 A new game starts automatically every time Pick Axe Pete is bowled over. 20 To start a completely new scoring cycle, press RESET and then press any number on the keyboard. RATINGS ----------------------------- YOU'VE STRUCK GOLD!.....50-99 YOU'VE HIT THE MOTHER LODE!..........100-249 YOU'RE LIVING RICH!...250-399 BUY THE HOUSE ON THE HILL!..........400-599 BUY TEXAS!............600-799 YOU HAVE FOUNDED A DYNASTY!...............800+ IB4044-1 AC 9437 PICK AXE PETE! Thrills, chills and spills as Pick Axe Pete strikes it rich in the Misty Mountain Mine!